
This way, I don't waste anybody's time or fill the front page up with spam. I started a new file, and what I'll do is test everything slowly to see what reproduces it, and if I can ask a more targeted question I'll do so. It's not intuitive, but I don't think I can blame DAZ on this because I'm fairly certain it's something to do with those complicated helper morphs. I'll need to remember that if I'm animating to (first) save the face until last and (second) to not touch anything weird like that when trying animate going forward. I do think this related directly to Powerpose or AFE, because it ONLY happens on the face expressions. The triangles select all the visible (if the properties were open) keys below it in the hierarchy. Sorry, you are right - I somehow missed that. Is that T Ball not a keyframe? How do I delete that? I guess that's the core issue, here lol. isn't that a keyframe? The part to the left isn't highlighted because it doesn't highlight in the timeline in the left panel, but the node it's under is highlighted, it's just above the screen cutoff. I have one of those balls with a T highlighted. It's just crazy to me that something can get so locked down to a point where I literally have to scrap everything just to erase something. I still think that this is overly complicated, although dumming it down at the expense of having more features isn't what I"m asking. I think what I'll do is work slower next time and save iterations before moving onto somethign like expressions, and this way if it happens again I can ask a more specific and targeted question that perhaps somebody has the answer to instead of my current "HELP ME THIS THING IS BROKEN" post I made now. I do think it's directly related to either the Auto Face Enhancer dials or the PowerPose stuff, since that's when everything locked down on me. Honestly, I tried deleting keyframes like this in a different save, and it worked, so perhaps I just have a corrupted file or something?

This is just the screenshot showing that I really did dig all the way down to them and where they were in the heirarchy. No I know, I did when I was trying to delete them. You don't have any actual keys selected there, though. I'm honestly considering just picking up Maya and sinking my time into building the set instead of on the backend where I have to fight just to have a crappy animation with slippery feet haha. Yes, there are a lot of tool and options, but if they can't do something simple like this (or even just moving them somewhere else) then the whole solution is actually worthless. It should NOT be this hard to just do very basic animation. I guess I'll just have to scrap this entire thing and start over. All of the keyframes are in the PROPERTIES > POSE CONTROLS tree of the head. I added a pic so you can see what I'm struggling with, but I honestly don't know what else I can try. SO, I'm sad to report that this did not help me delete them. not that you were waiting for me, specifically, or anything, but just because I meant to do it yesterday and came home to a mess lol. If I find it I’ll post a link to it here.Forgive the question here since I can't see your timeline and what you're doing, just want to double check, you're highlighting everything you want to delete and you have the character selected? Sometimes even if I have the keyframe selected I can't delete it the character isn't selected.

I know it’s a hack, and there’s probably a script out there somewhere. When you re-open it and load your scene again, all keyframes will be gone. Set the total field to 1, then save your scene and close DAZ Studio. This is done in the timeline pane, in the field that reads Total (at the bottom left usually): In DAZ Studio we can do the same thing as in Poser: shorten the animation to become only one frame long. When you’re finished, set the animation duration to the correct length again and keep working. This will shorten the animation and thereby remove all keyframes from the timeline. To clear all keyframes of all objects, set the second number to 1. This adds new coordinate points but the drawing in the layer stays the same. You can create a keyframe without a drawing. You can add a coordinate keyframe, position keyframe or a keyframe along with your drawing duplication. This means we’re on frame 1 of a 30 frame animation. There are several different ways you can create keyframes. Notice the frame counter in the middle there. PoserĪt the bottom of the interface, you’ll find your timeline controls. How do we do that to a timeline?Įasy: even though there’s no magic button for it, it can be done using the same technique in both Poser and DAZ Studio. Like clearing the sheet of paper you were sketching on.

Sometimes you experiment with keyframe animations, but frequently things can go wrong and you want to start afresh.
